Key investment points:
Performance of major game markets last week: the A-share CITIC game index fell 6.98%, underperforming the Shanghai Composite Index by 5.73pct. In the Chinese market, the download volume and net income of mobile game market in mainland China decreased month on month; The download volume of mobile game market in Hong Kong, Macao and Taiwan decreased month on month, and the net income increased month on month; Among the major overseas markets, the download volume of mobile games in the US market decreased month on month, and the net income remained basically stable; The download volume of mobile games in Japan and South Korea decreased month on month, and the net income remained basically stable month on month; The download volume and net income of mobile games in Southeast Asian market increased month on month.
Performance and new product tracking of major game companies and their core products last week:
1) Tencent China IOS mobile games: last week, the number of downloads increased month on month, and the net income decreased month on month. In terms of the performance of core games last week, the download volume of "glory of the king" China's IOS channel increased month on month, and the net income decreased month on month; The download volume of peace elite's Chinese IOS channel increased month on month, and the net income decreased month on month; Last week, the total downloads and net income of China's IOS terminal decreased month on month; Last week, the download volume and net income of hero League mobile games in China's IOS channel decreased month on month; In terms of new tour, from March 29 to April 17, IOS platform channels recorded a total of about 690000 downloads, with a net income of about US $13.47 million; From the launch of Noah's heart on April 13 to April 17, IOS platform channels recorded a total of about 850000 downloads, with a net income of about US $360000; In terms of subsequent launch and testing, the MMORPG black desert, which acts as an agent for the Korean manufacturer pearlabyss, is expected to launch the Android platform on April 27; The multiplayer online first person shooter mobile game "dark zone breakthrough" is expected to go online on IOS platform on July 26.
3) Netease China IOS mobile game distribution account (Netease mobile game): last week, the number of downloads decreased month on month, and the net income increased month on month. Last week, the download volume of the core game "dream journey to the west" basically remained stable month on month, and the net income increased month on month; The download volume and net income of Dahua journey to the West decreased month on month; "Harry Potter: Magic awakening" last week, China's IOS downloads and net income decreased month on month. In terms of subsequent launch and testing, it is developed by lemon game, and Netease game releases the real-time strategic mobile game "war roar", which is expected to be launched on IOS platform on May 26.
The data source of the report is the third-party database sensortower, which is presented after data sorting and does not represent the view of the team. The specific data shall be subject to the disclosure of the company. The time interval of weekly frequency data is 202101.04202204.17. The "last week" used in the text refers to 202204.11202204.17. The data in this time period may change in the future. The monetary unit is US dollar, and the calculation method of net income is 30% share of flow data deduction channel. Unless otherwise noted, the data of each company is the sum of global IOS end and Google play end, but excluding China Android end and overseas Facebook end Wuhu 37 Interactive Entertainment Network Technology Group Co.Ltd(002555) , G-Bits Network Technology(Xiamen)Co.Ltd(603444) IOS China accounts for a relatively low proportion of channels, so the data has limited reference significance for the overall operation of the company.
Risk tip: the development of game business is less than expected, the risk of stricter policy supervision, the risk of intensified industry competition, and the technical risk of game companies.