Shenzhen Zqgame Co.Ltd(300052) admitted that the chairman forced employees to work overtime on May Day. What’s his hurry?

“May day, all overtime” and “those who refuse to accept it, fire them immediately”. Recently, a chat record of the work group on the Internet attracted attention. Some media mentioned that the person who forced employees to work overtime was Shenzhen Zqgame Co.Ltd(300052) chairman Li Ruijie. On the 1st, Shenzhen Zqgame Co.Ltd(300052) respondedP align = “center” online pictures

Li Ruijie, chairman of Shenzhen Zqgame Co.Ltd(300052) company, forced everyone to work overtime during the May Day holiday and said “if you don’t agree, fire them immediately”, according to the China Fund News. After being exposed, company executives abused screenshots in vulgar language.

On the 1st, Shenzhen Zqgame Co.Ltd(300052) wechat issued a statement of apology, which meant that the real hammer fellP align = “center” Shenzhen Zqgame Co.Ltd(300052) micro signal screenshot

This is not the first time that Li Ruijie has been exposed for misconduct.

In 2011, it was reported that he beat a female lawyer Liao Aimin due to an intellectual property dispute, resulting in six stitches on his head and multiple soft tissue contusions. At the same time, he declared that “Whoever dares to sue me, I will teach anyone a lesson and I will beat anyone!” In early 2013, he injured Wu Peng, former vice president of the company, in the head after drinking.

Why is Li Ruijie so angry?

The apology statement mentioned that “in the face of adverse effects such as the epidemic, when the set performance objectives were not achieved in the first quarter, the chairman of our company made inappropriate remarks in the company’s internal group in a hurry, which triggered negative public opinion and adversely affected the company’s image.”

According to the latest data, in the first quarter of 2022, the company’s main revenue was 696056 million yuan, a year-on-year decrease of 12.86%; The net profit attributable to the parent company was 4.3437 million yuan, a year-on-year decrease of 42.06%; Deduct non net profit of 494200 yuan, a year-on-year decrease of 91.59%.

In 2021, the company achieved a total operating revenue of 355 million yuan, a year-on-year increase of 20.9%; The net profit attributable to the parent company was – 46.23 million yuan, compared with – 130 million yuan in the same period of last year, and the range of loss narrowed.

In this regard, Shenzhen Zqgame Co.Ltd(300052) said that in the game business, due to the company’s business strategic planning, the company maintained continuous investment in the online game business sector this year, increasing the expenditure of R & D expenses, employee compensation and other costs. A number of new mobile game products are in the R & D stage, and large R & D expenses have been invested in the early stage, which has not yet produced economic benefitsP align = “center” annual report of Shenzhen Zqgame Co.Ltd(300052) 2021

The statement also mentioned that at present, the company is making every effort to overcome the impact of the epidemic, accelerate the progress of R & D, pay close attention to business performance and strive to achieve the established business objectives. In this process, we will also strictly implement the provisions of the labor law and other legal rules on the May Day holiday and overtime system to protect the legitimate rights and interests of employees.

It is worth mentioning that in the annual report, Shenzhen Zqgame Co.Ltd(300052) mentioned “R & D” 92 times.

So, what is the company’s R & D level? According to the data, the R & D expenditure in 2021 was 545743 million yuan, an increase of 51.99% over the same period of last year, mainly due to the increase of R & D investment and personnel in the reporting period; R & D personnel increased by 124.76% to 236, accounting for 47.39%. Among them, there are 169 undergraduates, 5 masters and 62 junior college students and belowP align = “center” screenshot of wind

On March 10, 2021, roblox, the “first stock of yuanuniverse”, was listed on the New York Stock Exchange. Riding the east wind of “meta universe”, Shenzhen Zqgame Co.Ltd(300052) announced after the closing on September 6 that year that it would launch a meta universe game “Brewing Master” with virtual and real dream linkage and simulated operation. Since then, the Shenzhen Zqgame Co.Ltd(300052) share price has soared, rising to 42.63 yuan / share on November 11, with a total market value of more than 10 billion yuan. According to wind data, Shenzhen Zqgame Co.Ltd(300052) share price rose by 382.68% during the period.

However, after being associated with the concept of “meta universe”, Shenzhen Zqgame Co.Ltd(300052) frequently attracted regulatory attention.

For example, on January 10, 2022, Shenzhen Zqgame Co.Ltd(300052) proposed that the wholly-owned subsidiary Shenzhen Zqgame Co.Ltd(300052) Hong Kong Co., Ltd. acquire 51% of the equity of Baode Asset Management Hong Kong Co., Ltd. under the name of Li Ruijie, the actual controller and chairman of the company, for a transaction consideration of HK $0. After the acquisition, the name of Baode asset management is proposed to be changed to “baoerlide yuan universe digital platform Co., Ltd.”.

A day later, the Shenzhen stock exchange sent a letter saying that it was highly concerned about the acquisition of Baode Asset Management Hong Kong Co., Ltd. by 3 Chang Jiang Shipping Group Phoenix Co.Ltd(000520) Hong Kong dollars, and asked the company to disclose in detail the rationality of the transfer consideration of 0 yuan before January 13. This is the fourth time that the company has received a letter of concern from the Shenzhen Stock Exchange in less than half a year since it was linked to the “meta universe concept”.

After the extension reply, Shenzhen Zqgame Co.Ltd(300052) said that the acquisition was based on the business needs of the company, and was proposed by the specific business core personnel based on the business development needs of the Brewing Master and the relevant modules of metauniverse after practical discussion and discussion by the business core personnel and the consent of the management of the company. The overseas distribution of wine maker needs a stable main support, but the existing platform can not meet the business needs, and for the low age of main users, it is not particularly suitable for existing products. Even if the products are launched, the company can only launch the deleted products from the perspective of responsibility. Therefore, it is reasonable and necessary for the company to create a new UGC platform belonging to China and release its own products.

On February 28, 2022, Shenzhen Zqgame Co.Ltd(300052) said on the investor interaction platform that the limited number internal test of “Shenchu Shaofang – winemaker” had been opened at 14:00 on February 28, 2022 and is currently under test.

It is worth noting that on April 11, the State Press and Publication Administration officially released the approval information of domestic online games in April 2022. A total of 45 games were approved, Shenzhen Zqgame Co.Ltd(300052) in the list, but the game with the edition number was cast craftsman, not winemaker.

However, Shenzhen Zqgame Co.Ltd(300052) in his apology statement, promised that “the follow-up company will be more people-oriented, work together and repay all shareholders with better performance.”

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