After an interval of 8 months, the domestic game version number is restarted! 45 games have been approved, and these A-share companies are on the list!

On April 11, the official website of the State Press and Publication Administration announced the latest batch of approval information of domestic online games. A total of 45 games have received version numbers. This is the first batch of game edition numbers published by the State Press and publication administration since July 2021.

45 games get version number

The list shows that game companies, including heart network, Yoozoo Interactive Co.Ltd(002174) , chuangmengtiandi, 4399, Wuhu 37 Interactive Entertainment Network Technology Group Co.Ltd(002555) , G-Bits Network Technology(Xiamen)Co.Ltd(603444) etc., have products on the list. The specific list is as follows:

On July 22, 2021, the State Press and Publication Administration announced the version number of 87 games obtained in July 2021, but no new version number approval information has been published since then. The version numbers released this time are the first batch in 2022 and the first batch of game version numbers released since July 2021.

In fact, before the national press and Publication Administration announced the list, the news that a number of games had obtained version numbers began to circulate in the game circle on April 11.

On April 11, the official microblog of taptap, a game forum under the heart network, announced the version number information obtained by Party star. The information shows that on April 8, the State Press and Publication Administration agreed to publish the domestic mobile online game “party star”, which is operated by the heart network.

In addition, the domestic computer online game “origin of sword net 3” operated by Chengdu Xishan jushiyou Technology Co., Ltd., the “tower Hunter” operated by Xiamen thunder interactive network Co., Ltd., a listed company G-Bits Network Technology(Xiamen)Co.Ltd(603444) under Wuhu 37 Interactive Entertainment Network Technology Group Co.Ltd(002555) under Shanghai hard link network technology Co., Ltd., the “dream Voyage” operated by Chengdu thunder beast Interactive Technology Co., Ltd. and other games have also obtained edition numbers, The approval date is April 8.

On April 11, the news that the game version number was re approved was also swiped in the game circle.

Many game industry practitioners previously told the reporter of securities times · e company that major game companies are currently applying for version numbers. Since this year, the online plans of some key games have been delayed due to the impact of approval.

Insiders said that after the version number is restored, game companies can speed up the launch of new products, the lack of new games in the market will gradually ease, and players can also enjoy more high-quality games.

On April 11, some Chinese stocks rose sharply before the market. As of press time, Netease rose 7.8% and BiliBili rose more than 9%.

about 3300 approved versions in 3 years

Since April 2018, the game version number has been suspended for about 8 months. After the distribution was resumed in December of that year, the approval of the version number was significantly stricter, and the number of approved game versions was significantly reduced compared with that before the suspension.

The period of suspension of approval of this round of version number is basically the same as that in 2018.

According to the statistics of the reporter of E company, since 2019, the State Press and publication administration has approved 3352 game edition numbers, including 1365 in 2019, 1308 and 679 in 2020 and 2021 respectively, and the number of edition numbers continues to decrease. In 2016 and 2017, 4050 and 9369 game versions were approved respectively.

Insiders told the reporter of E company that the trend of game version number approval is strict and tight, which has not changed. Game companies need to focus more on high-quality games and improve their overseas market development ability in order to continuously improve their competitiveness.

With the substantial reduction in the number of editions, domestic games have embarked on the road of quality improvement and reduction in recent years. In the overseas market, the competitiveness of domestic games has also been strengthened.

According to the data, in 2021, the actual sales revenue of China’s independently developed games in overseas markets reached US $18.013 billion, a year-on-year increase of 16.59%, significantly higher than 6.4% of the actual sales revenue of China’s game market.

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