The trend of the game sector was active, and many stocks such as Fuchun Technology Co.Ltd(300299) , Meisheng Cultural & Creative Corp.Ltd(002699) and so on rose by the limit

On April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, the game sector, the game sector, the game sector, the game sector, the game sector, the game sector, the April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, April 1, the game sector, the game sector, the game sector, the game sector of the game sector, the game sector of the game sector, the game sector on April 1 April 1, the 3 Dongguan Aohai Technology Co.Ltd(002993) Shenzhen Baoming Technology Co.Ltd(002992) 99ofthe Tangel Culture Co.Ltd(300148) and others increased by more than 6%.

Guosen Securities Co.Ltd(002736) pointed out that the growth trend of the game market is upward and is suppressed by the policy side in the short term. In the short term, on the one hand, from the perspective of the overall product scheduling of listed companies, there are rich product reserves, which are concentrated on the launch of q2-q3, and the superposition base effect subsides, which is expected to drive the strong growth of the industry; On the other hand, the growth rate of the game industry is expected to decline in 2021, and the industry is at the bottom of the policy: first, the distribution of the version number has been suspended since July 2021, and second, the policies related to the protection of minors. In the long run, the game will maintain steady growth, and new technologies and new formats such as 5g, cloud game and metauniverse will bring more imagination to the game; In 2021, there are 8 games with more than US $1 billion in the world, and Chinese games have broad potential to go to sea.

The agency believes that metauniverse will reconstruct the production and valuation system of games. Metauniverse is expected to become the next generation of media beyond the Internet, subvert and create a new ecology. 1) The game will become the key content entrance of the metauniverse. Metauniverse will bring more immersive, richer and diversified needs and release more content needs; The natural interaction of game content and community atmosphere are expected to become the starting point of "meta universe" in the new era; From products to platforms, the attributes of the game itself are expected to change dramatically; 2) Yuanuniverse game industry may usher in a new round of dividends and reshape the game business model and valuation system. The underlying technologies (blockchain, NFT, etc.), back-end infrastructure (cloud computing, Internet of things, digital twins, etc.) and front-end devices (VR, AR, Mr, etc.) that metauniverse relies on can be combined with multiple contents such as digital collections and virtual digital people, which provides more possibilities for the innovation of mobile games in creativity, commerce and sociality, and drives the continuous innovation of the game industry; The game industry ushers in not only the release of demand, but also the great changes in ecology, operation and capital market valuation system. Roblox's popularity may only be the beginning.

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