On April 25, Tangel Culture Co.Ltd(300148) disclosed the annual report of 2021. The report shows that Tangel Culture Co.Ltd(300148) 2021 generated an operating revenue of 505 million yuan, a year-on-year decrease of 40.37%; The net profit was -678 million yuan, a year-on-year decrease of 26.56%.
According to the report, Tangel Culture Co.Ltd(300148) 2021 the total provision for goodwill impairment reached 551 million yuan, which became the main reason for the loss. The company said that in 2021, due to the epidemic situation, the stricter regulatory environment of the game industry, the inability of the game to obtain the version number in time and other factors, the R & D and promotion of most of the company’s new game products failed to start as planned. At the same time, due to the natural decline of some of the company’s old products due to life cycle reasons, the performance of the company’s game subsidiaries did not meet expectations, and the company made further impairment provision for goodwill.
As it happens, the approval of game version number was restarted in April this year, and China’s game industry ushered in a policy inflection point.
Tangel Culture Co.Ltd(300148) has long adhered to the high-quality development strategy and has rich long-term operation experience. According to the annual report, by the end of 2021, the company had operated 69 game products. Among them, the king’s dispute has been in operation for more than three years, with a total water flow of nearly 290 million yuan in 2021, an increase of 30% year-on-year; The king of tower king has been in operation for more than 7 years, and the total water flow in the whole year is still as high as 72 million yuan.
According to the latest approval information released by the press and publication administration, Tangel Culture Co.Ltd(300148) product “Xiaoyao mainland” has obtained the first edition number in April. The annual report shows that the core products under research or testing, such as “king of tower 2”, “DQ” and “world wonderful battle”, are expected to be launched in 2022, which is expected to help the company’s performance growth.
In addition to the above core products with high production specifications, Tangel Culture Co.Ltd(300148) also reserves a series of games, which are waiting to be introduced to the market.
For example, Tangel Culture Co.Ltd(300148) ‘s female game “good morning girl” and “Kyoto misty rain record” have been launched in Hong Kong and Taiwan. At the same time, the company is also actively exploring the VR field. Among them, the VR game EDM storm is expected to be tested online in 2022.
At the same time, Tangel Culture Co.Ltd(300148) relying on its own accumulation in 5g, cloud computing and other technologies, it promotes the transformation and upgrading of the company’s education business, and plans to cultivate new models such as cloud games, cloud classroom and video live broadcasting, so as to realize the deep integration and Application of new technologies and culture and education industry.
Tangel Culture Co.Ltd(300148) said that the company would strengthen the layout of overseas product R & D and distribution, making it an important business growth point. In addition, the company will actively layout VR game research and development, create new ways of playing leisure games, deeply understand the needs of female users, research and develop pan female games, actively explore high potential markets and form new revenue growth points.