One of the world's largest E-sports operators, hero sports VSPN Hong Kong stock delivery table

On January 31, VSPN Group Limited, one of the world's largest E-sports operators, hero sports VSPN (hereinafter referred to as hero VS) submitted form A1 to the Hong Kong stock exchange. Bank of America Securities, China International Capital Corporation Limited(601995) and Credit Suisse served as co sponsors

According to the prospectus, in the first nine months ended September 30, 2021, hero vs recorded a total revenue of 1.322 billion yuan, exceeding the annual revenue of 927 million yuan in 2019 before the epidemic, and an increase of 144% compared with 541 million yuan in the same period in 2020. At the same time, the prospectus shows that the company has not yet made a profit, and the net profit of the company in 2020 is a loss of 80 million yuan

In terms of investors, hero VS has been awarded Tencent, Tian Kwai capital, SIG, fast hand, Morgan Stanley Asia Private Equity Fund and other financing. As of the date of disclosure of the prospectus, the total shareholding ratio of vs.

In terms of operation mode, hero vs provides one-stop comprehensive services for official and professional events of 29 well-known competitive games, including King glory, peace elite, AOV, free fire, crossing the line of fire, pubg, pubg mobile, KartRider rush, QQ flying car tour, hearthstone legend, lol, Royal war, ball battle, FIFA online 3, DNF, etc, The business has covered many aspects, from event organization to event content production, as well as commercial derivative channels. It has become the only enterprise in China to complete the business layout of the whole ecological chain of E-sports.

By the end of September 2021, hero vs has successfully expanded its business to more than 10 countries and regions in Southeast Asia, America, Europe and other places, and won a leading position in China, South Korea, Southeast Asia and other markets. According to the frost Sullivan report, hero vs ranks first in the industry in terms of operating E-sports business and commercialization revenue in Asia and China. From 2020 to 2023, the global e-sports industry will maintain a compound annual growth rate of 13.4%, and the market scale will reach RMB 472.3 billion in 2023, and further increase to RMB 602.1 billion in 2026 at a compound annual growth rate of 8.4%.

The reporter noted that after experiencing the impact of the epidemic in 2020, the performance growth of hero vs was ahead of the industry expectations. At the same time, the prospectus shows that at present, the income of hero vs has shown a diversified trend. The operation, commercialization and community operation of E-sports events have become the troika of the income source of hero vs. According to the data of the first nine months of 2021, the above three revenues contributed 466 million yuan, 451 million yuan and 343 million yuan respectively, accounting for 35.3%, 34.1% and 25.9% of the total revenue respectively.

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